﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Brain.Rendering
{
    public interface ICuller
    {
        bool ShouldDraw(ICamera3D Camera, BrainModelMesh mesh, IWorldObject world);
        bool ShouldDraw(BoundingFrustum Frustum, BrainModelMesh mesh, IWorldObject world);
        bool ShouldDraw(ICamera3D Camera, ModelMesh mesh, IWorldObject world);
        bool ShouldDraw(BoundingFrustum Frustum, ModelMesh mesh, IWorldObject world);
    }
}
